• Honytawk@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    3
    ·
    1 day ago

    I mean, they could start with not asking 30% of the revenue when you sell less than a million or so units.

    • Lyricism6055@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 day ago

      It costs a LOT to build a global cdn with the uptime steam has. That 30% is totally justified as a platform fee imo

      Especially now with cloud storage and software development costs being so high.

      I mean I see your point for sure, but I also see why consistency matters too. Why would valve “punish” someone for doing well? Those big titles are also great for revenue on their side too so honestly selling more units would be even more justifiable to lower the revenue split (from a business perspective on valves side)

      Idk. Just thinking out loud I guess.

      • hirihit640@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        That 30% is totally justified as a platform fee imo

        and yet everybody hates on Apple’s 30% cut…

        Why would valve “punish” someone for doing well?

        maybe it could be like how rich people are taxed more? (at least if rich people paid their taxes in the first place)

        • Adalast@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          24 hours ago

          I don’t personally hate on Apple’s 30%. I hate on Apple’s predatory licensing practices which demand an upfront expenditure before the first unit sells at all.

    • atrielienz@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 day ago

      Would a decentralized version of Steam do that?

      Is that 30% the bulk of Valve’s profit?

      What do Indie developers get in exchange for Valve’s 30% cut on Steam that they don’t get elsewhere that charges 30% or charges less of a percentage?

      So could physical retailers, so how’s that working out?

      I’m not going to say they can’t do that. It’s not a bad suggestion but it seems to be suggested continually in a vacuum without considering other factors.