• username_1@discuss.tchncs.de
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    8 days ago

    What? They DIDN’T TEST Cyperpunk on all platforms at the release? Were they “Oh, look, it has compiled. Deploy then…”?

    • ViatorOmnium@piefed.social
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      8 days ago

      Not exactly at release, but until close to release. They did the entire thing for PC and then ported to the consoles at last minute, and by the time they realised the scale of the issues, especially on previous-gen consoles, it was too late to change the release date.

      • Venator@lemmy.nz
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        5 days ago

        There were probably plenty of people working there that knew there would be issues on consoles…

        Was just lucky it got removed from the stores as a result, thus effectively to delaying the console releases without needing approval from executives… 😅

        That’s just the sort of thing that happens when there’s financial pressure and a need to meet holiday market timing…

      • Mark with a Z@suppo.fi
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        8 days ago

        I guess the silver lining is that the game would probably be worse had they limited themselves to last gen consoles.

        • Railcar8095@lemmy.world
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          7 days ago

          They probably pre-sold it before even running it.

          Honestly, making sure it works well on low-ish machines also makes it work better on high end.

    • thingsiplay@lemmy.ml
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      8 days ago

      Before release they knew how bad the version on PS4 and XBOX One were, and they instructed the outlets they gave the test version to only show footage from CD Projekt Red. So they were not allowed to show all the issues, and that contributed to the illusion of game being playable. Sony did even a refund for the game, even if the original policy wouldn’t allow that (Edit: And forgot to mention that the game was even removed from the Playstation stores until game got fixed). It was one of the biggest AAA disasters in gaming history!