God … Spiritfarer. What an amazing experience. I didn’t cry but quite a few times I had to put down the controller and just stare out the window. It’s not sad but it is so sad. It’s so wistful and god just loved that game.
Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn’t play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I’ll give it a shot again. In general I’m a bit new to gaming and getting used to some of the repetitive(?) mechanics
Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
Atul
::: I literally had to put the game down for weeks because I couldn’t stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.
Sometimes you don’t get to say goodbye and that sucks. One day they’re just gone. But with Atul I kept it together because the reason he just disappeared was that he didn’t need us. He could go to the door on his own and yeah he should have said goodbye at least but … well it sucks but I like to remember the happy frog at the party.
For me it was Stanley and Alice
Alice
God it was heartbreaking watching her mind slowly dissolve and get lost. That’s where it hit me how important Stella’s job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn’t do it but I’m grateful for the people who can.
Stanley
Fuck as a parent that got me. Fuck you god! I know that life isn’t fair but that really wasn’t fair. And watching his mom fall apart from his eyes … Her ‘Fakenegs’ … her fear in watching his fear … I’ve never been tested like that and I hope I could do better but man I understand her failing.
What touched you about Journey? I finished the games about 3 times and honestly can’t recall that much about it but the art/graphic design being top notch.
Regarding OP’s question I also don’t recall a game that has made me cry yet, but I wouldn’t say I am a senseless being lol, some anime scenes get me from time to time… Is just that with games it feels different.
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God … Spiritfarer. What an amazing experience. I didn’t cry but quite a few times I had to put down the controller and just stare out the window. It’s not sad but it is so sad. It’s so wistful and god just loved that game.
Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn’t play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
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Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I’ll give it a shot again. In general I’m a bit new to gaming and getting used to some of the repetitive(?) mechanics
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Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!
After
spoiler
Atul ::: I literally had to put the game down for weeks because I couldn’t stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.
Yeah Atul …
Atul
Sometimes you don’t get to say goodbye and that sucks. One day they’re just gone. But with Atul I kept it together because the reason he just disappeared was that he didn’t need us. He could go to the door on his own and yeah he should have said goodbye at least but … well it sucks but I like to remember the happy frog at the party.
For me it was Stanley and Alice
Alice
God it was heartbreaking watching her mind slowly dissolve and get lost. That’s where it hit me how important Stella’s job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn’t do it but I’m grateful for the people who can.
Stanley
Fuck as a parent that got me. Fuck you god! I know that life isn’t fair but that really wasn’t fair. And watching his mom fall apart from his eyes … Her ‘Fakenegs’ … her fear in watching his fear … I’ve never been tested like that and I hope I could do better but man I understand her failing.
To the moon is like a kick right in the feels. Had me and my wife in bits at the ending.
What touched you about Journey? I finished the games about 3 times and honestly can’t recall that much about it but the art/graphic design being top notch.
Regarding OP’s question I also don’t recall a game that has made me cry yet, but I wouldn’t say I am a senseless being lol, some anime scenes get me from time to time… Is just that with games it feels different.
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