This Next Fest runs until October 20, 10 am Pacific.
I haven’t tried the Next Fest demo yet but I’m going to shout out Road to Vostok. It’s kind of like a single player version of Escape From Tarkov. You have a hideout/shelter, you go out to looting and then you get to come back and improve your hideout. The hideout customization is excellent. Outside you have to deal with enemies, environment, food, hydration, energy etc. and if you die outside you lose what you had on you.
Bonus: It’s made in Godot and the dev has an interesting dev blog where he shows off how the game works.
As usual, I haven’t even played anything yet. I’ve just been thoroughly browsing for games to put on my list, and it’s a long one this time. At the top of my list of games I want to try are:
- Bubsy 4D
- Ultimate Sheep Raccoon
- Mesmalie
- Time Snatcher Handy
- Myths are 100% True
- FUNKYHEART
- MONUMENTUM
Roughly ordered by my interest levels:
G-Rebels demo is back. I just love how nimble the ship is in this one. Fully upgraded you can get up to insane speeds with it darting around the cyberpunk style city. Personally I think they should make more of that, so that you can fly through more narrow gaps and maybe even underground tunnels. Also I’ve been watching their Discord for a while and they seem to be really going full steam ahead (no pun intended) with this one. Can’t wait for the full game 🙂
Skate Story was a real trip. Aside from the fun surreality of the thing, it may be my favorite skateboarding game apart from Tony Hawk.
Final Sentence has been great in short sessions - it’s a keyboard typing battle royale with a gritty 1940s atmosphere
It’s not Next Fest specific, but the Ball X Pit demo has absolutely grabbed me by the throat and won’t let go.
I’ve played like 5 hours of just the demo alone and I cannot wait for the full release.
Oh, and Dog Pile is fun too. For a suika like deck builder. I’ve had some good easy fun with that one too
Everwind is fantastic. Fixes just about every complaint I have about Minecraft, and I say that as someone who bought Minecraft back in alpha. There are things that could be improved, but even where I think there’s room for improvement the baseline always seems to be “It’s already better than Minecraft”. For example I really feel like the combat could do with a dodge mechanic and harsher stamina management, but that’s based on comparing it to stuff like Dark Souls. Even in its current state it absolutely clowns on Minecraft’s combat.
The artstyle is lovely, the building and crafting feels really good, the range of furniture and decorations you can build is massive, and you get to build and fly an airship. And that’s not an afterthought, it’s a core part of the game and feels really, really good.
Maybe I’m suddenly shite at games but parrying feels like happenstance rather than a technique. The block windup is too long for me to react to the quick strike they throw out. It feels like Skyrim combat, from a “battle flow” standpoint.
Yeah, parrying needs serious work. I don’t think I’ve been able to make it happen even once.
Million Depth demo is pretty good.
https://store.steampowered.com/app/3991920/Million_Depth_Demo/deleted by creator