I couldn’t really tell you what I discovered to be honest, I tried twice to get into the game at the recommendation of a close friend but each time I just found myself getting really frustrated by the gimmick. I’d spend a bunch of time trying to get to one planet, get into a ruin, discover some clues, only to have to trek all the way back because the sun exploded. I understand the appeal for some folks, but it just wasn’t for me. I’m not a big explore-on-your-own-puzzle gamer anyway, which probably doesn’t help the game for me…
Really pretty game! It just had me falling asleep at the wheel, or had me turning it off because I was trying to read a Nomai clue and KABOOM.
Honestly, I also felt like it was boring starting out since you’re just exploring aimlessly. Then after a while of just flying all over and looking at shit it starts clicking, the pieces start falling into place and the enjoyment of the game grows. Revisiting old places doesn’t feel like a chore anymore because you’re using new knowledge and instead of aimlessly wandering you’re on a mission to explore a nook that looked off limits.
So yeah, if you started it and didn’t get far it sucks, if you finished it then it’s amazing.
Fair enough, I must concede that it’s probably not for everyone…
It’s worth mentioning that most of the places that are hard to reach do have hidden shortcuts, that makes them much easier to get to, once you learn the shortcut.
Also you can enable a setting that pauses the game while you are reading Nomai text, or talking to people.
There’s an interesting video on YouTube by TeeHallums who investigated why some people bounce off of Outer Wilds, in the video he also interviews Alex Beachum (the creative director for Outer Wilds), and discovers an interesting pattern in all the people he has experienced bouncing off the game: https://youtu.be/msABa06aiT0
Were there ever shortcuts that didn’t require taking off from the home planet and landing on a second one?
I feel like in my time, I discovered a series of shortcuts. They still didn’t make things fun to repeat to finally figure out what exactly you were supposed to gain from an area.
No, there’s never any shortcuts that doesn’t require you to fly to the other planets…
There is autopilot, so you don’t have to fly completely manually. But you will still have to take off and land yourself. And wait while autopilot flies to the destination.
For me, this bit became complete muscle memory, and a bit of time to reflect and contemplate what I had learned. Almost a bit meditative.
But yeah… If it only ever felt annoying and cumbersome to you, then I can certainly see why the game wouldn’t be enjoyable.
The autopilot does not work. On multiple occasions it caused me to crash directly into a drifting object, or veered well out of its way to dive into the sun.
Yeah, it’s lacking an avoidance system, as Slate will also tell you, so just make sure there’s nothing between you and your destination when you activate it.
I couldn’t really tell you what I discovered to be honest, I tried twice to get into the game at the recommendation of a close friend but each time I just found myself getting really frustrated by the gimmick. I’d spend a bunch of time trying to get to one planet, get into a ruin, discover some clues, only to have to trek all the way back because the sun exploded. I understand the appeal for some folks, but it just wasn’t for me. I’m not a big explore-on-your-own-puzzle gamer anyway, which probably doesn’t help the game for me…
Really pretty game! It just had me falling asleep at the wheel, or had me turning it off because I was trying to read a Nomai clue and KABOOM.
Honestly, I also felt like it was boring starting out since you’re just exploring aimlessly. Then after a while of just flying all over and looking at shit it starts clicking, the pieces start falling into place and the enjoyment of the game grows. Revisiting old places doesn’t feel like a chore anymore because you’re using new knowledge and instead of aimlessly wandering you’re on a mission to explore a nook that looked off limits.
So yeah, if you started it and didn’t get far it sucks, if you finished it then it’s amazing.
Fair enough, I must concede that it’s probably not for everyone…
It’s worth mentioning that most of the places that are hard to reach do have hidden shortcuts, that makes them much easier to get to, once you learn the shortcut.
Also you can enable a setting that pauses the game while you are reading Nomai text, or talking to people.
There’s an interesting video on YouTube by TeeHallums who investigated why some people bounce off of Outer Wilds, in the video he also interviews Alex Beachum (the creative director for Outer Wilds), and discovers an interesting pattern in all the people he has experienced bouncing off the game: https://youtu.be/msABa06aiT0
Were there ever shortcuts that didn’t require taking off from the home planet and landing on a second one?
I feel like in my time, I discovered a series of shortcuts. They still didn’t make things fun to repeat to finally figure out what exactly you were supposed to gain from an area.
No, there’s never any shortcuts that doesn’t require you to fly to the other planets…
There is autopilot, so you don’t have to fly completely manually. But you will still have to take off and land yourself. And wait while autopilot flies to the destination.
For me, this bit became complete muscle memory, and a bit of time to reflect and contemplate what I had learned. Almost a bit meditative.
But yeah… If it only ever felt annoying and cumbersome to you, then I can certainly see why the game wouldn’t be enjoyable.
The autopilot does not work. On multiple occasions it caused me to crash directly into a drifting object, or veered well out of its way to dive into the sun.
Yeah, it’s lacking an avoidance system, as Slate will also tell you, so just make sure there’s nothing between you and your destination when you activate it.