• Muffi@programming.dev
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    6 days ago

    I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.

  • Thymos@discuss.tchncs.de
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    6 days ago

    The game is Night in the Woods. It’s a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.

    If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other’s fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.

    I’m sorry, I’m probably too old and soft for this, but no, I don’t wanna stab my friends for fun with a knife.

      • Quetzalcutlass@lemmy.world
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        6 days ago

        You’re forced to do something stupid and evil for the story to progress. Even if you try to avoid it, the game won’t let you continue unless you commit an obvious war crime.

        • dubs@lemmy.dbzer0.com
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          6 days ago

          Ah yeah, I think that’s it. I was felt mad that I kept trying everything to avoid dropping phosphorous. They take away your agency, and force you to do a war crime. I’m guessing that later they call you out for being a bad person for doing that?

          • Quetzalcutlass@lemmy.world
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            5 days ago

            Yes, and worse:

            Tap for spoiler

            Immediately afterwards you learn that you fired on civilian refugees, not soldiers.

  • yermaw@sh.itjust.works
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    6 days ago

    start a new game

    first we’ll need a crafting table

    hit the tree to gather wood

    alt+f4

    If I had a group of friends willing to play and endless time I would enjoy these games. Unfortunately I have neither.

  • newtraditionalists@kbin.melroy.org
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    7 days ago

    In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again…and like…shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol

      • Quetzalcutlass@lemmy.world
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        6 days ago

        Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.

        I think MGS4 totals something like 20 hours of cutscenes?

        • CyberMonkey403@lemmy.ml
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          6 days ago

          This is horrendous. I’ve only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you’re telling me that wasn’t even the most egregious?! Guess I’ll stick to Deus Ex

    • tiramichu@sh.itjust.works
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      6 days ago

      I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.

      And if you die you have to do it all over from the beginning

      Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.

  • sunsofold@lemmy.zip
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    6 days ago

    Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.

    The Finals
    Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn’t been removed after weeks. I don’t play a game that doesn’t even do the bare minimum of removing the open, unambiguous Nazis.

    The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says ‘If I’m not making a choice of what to do in your game, I’m already not playing your game, I’m fighting your game to get the chance to play it, so if you can’t show me something damned quick to make me want to fight for it, it’s time to walk away.’ It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It’s good design to tell a player, ‘you can sacrifice resource A for a chance at resource B, or don’t. Your call.’ It’s terrible design to say to a player ‘Yes or no?’ with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.

    Ark
    Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren’t Civ are like that. All the intentional skinner box games are like that.

  • Manticore@lemmy.nz
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    7 days ago

    There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.

    I literally couldn’t leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)

    Eventually I ran out of time and the Jokes just said “boom!” On yhe screen and nothing else happened. I guess the timer was fake tension.

    But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again

  • Pastel@sopuli.xyz
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    6 days ago

    Voices Of The Void, the game will just randomly decide to disable pausing so you can’t save and will lose a bunch of progress if you quit.

  • lichtmetzger@discuss.tchncs.de
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    7 days ago

    I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.

    I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.

    It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.

    Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D

  • UroFighter@sh.itjust.works
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    6 days ago

    Shovel knight, when you have to fight all the bosses again in a row. I didn’t rage quit, I just thought I did not went to spend my time doing that at all.

    Enjoyed the game before that.

  • sumsinj@lemmy.world
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    7 days ago

    Celeste - wind physics, fuck dat. (Also me playing c-sides which took forever and I was already tilted and then the wind physics came.) Any multiplayer - kernel level anti cheat Pokemon - i lost all pokemon in my nuzlock grr… will play again soon tho Zelda, minecraft - i dont like exploring Civ - takes too long for one game