The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

  • captainlezbian@lemmy.world
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    6 days ago

    I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

    • 星守る犬@lemmy.world
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      I mocked Xbox controllers for years due to them using AA batteries… until I actually started using one with my PC. Now, I wish all controllers used them. It’s vastly more convenient than charging via USB cable.

    • dualpad@lemmy.zip
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      Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

      My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

      • vxx@lemmy.world
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        I got some good rechargeable AA for my controllers about three years ago and will never go back. I have one pair more than controllers and I always have a charged pair read to switch out if needed.

        I got 2500mAh batteries from duracell and the charge lasts for days of activity on my xbox controllers. Longer than my PS4 controllers with integrated battery for sure.

        • dualpad@lemmy.zip
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          I’m still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

          Yeah the PS4 battery life has been crap and I don’t know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn’t even have hall effects/TMR sticks.

          • 星守る犬@lemmy.world
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            2 days ago

            I bought two packs of Eneloops from Dell in 2007 that are still constantly in use. I haven’t noticed any degradation. I can only imagine how many alkaline batteries these things have replaced.

    • fishbone@lemmy.dbzer0.com
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      6 days ago

      8Bitdo controllers are pretty hit and miss, but this is a big hit for them. The Pro series (and maybe others) comes with a rechargeable battery but the slot also fits 2 AA batteries.

      If only they could get their software more feature rich and consistent.

    • innermachine@lemmy.world
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      Took me a long time but I settled on Xbox one controllers. I use rechargable batteries but can run the AAs if u want. AA batteries have longer shelf life if u let the controller sit long periods vs rechargeables always seem to discharge. Support in just about every game. Can be had reasonable price on sale now and then and lots of parts available for them. Id never buy a controller with a non replaceable battery!

  • baropithecus@lemmy.world
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    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

    Nice try, but that’s not why I hated it.

    This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.

    The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

    Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

    • nagaram@startrek.website
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      Fully agree. I tried to make the SC work and wrote off a lot of it as “I’m just not used to it”, but it really is asking a lot. In its defence, it was a first run product. The fact that it’s still ass usable and as weird is impressive enough to me. But it’s better as a piece of gaming history than a good product. It was just a good try.

      I also agree with the Steam deck controls being actually good. I want the SC2 that’s just a steam deck without the screen or computer.

      So I guess the opposite of the steam brick.

      I’d gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don’t mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven’t tried connecting a wireless controller to a Linux box in 5 years).

    • UnderpantsWeevil@lemmy.world
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      I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads.

      Hard truths.

      Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

      Was the SC innovative, bold and ahead of its time in many ways?

      NO. It was kitsch and poorly engineered and obviously not play tested sufficiently before release. It was a hobbyist’s attempt at reinventing the mousetrap that got shoved into a major distribution pipeline when Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

      • baropithecus@lemmy.world
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        Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

        I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.

        Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

        Again, what are you talking about? The SC was released in 2015.

  • vithigar@lemmy.ca
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    7 days ago

    I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

      • rowinxavier@lemmy.world
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        I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people’s homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

        That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

        • vithigar@lemmy.ca
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          AA but having a swappable battery tray

          Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.

          • GiuseppeAndTheYeti@midwest.social
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            Going to bat for xbox or Microsoft right now is a death sentence on the internet so by internet law I have to downvote you. Sorry, it’s just the way things go…

            That said, I agree. Being able to buy a $30 plug and play pack with rechargeable battery packs or being able to buy rechargeable AAs or just normal AA batteries is the best of all the current first party options.

      • No1@aussie.zone
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        6 days ago

        recharging AAs too slow.

        If you have spares to swap in, then it doesn’t matter how long it takes to charge.

        Which would be 2 hours if you charge at 0.5C.

        Also, I think I’ve seen Li-ion in AA form factors nowadays …

  • Donebrach@lemmy.world
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    I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.

  • Lucidlethargy@sh.itjust.works
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    I have one of these, and it’s my least favorite controller I’ve ever owned. The touch sticks feel like the touch controls in my car… They leave me wanting real, tactile controls.

    • atomicpoet@lemmy.worldOP
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      7 days ago

      The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

    • HeerlijkeDrop@thebrainbin.org
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      Yeah sure, emdashes and curly quotation marks were designed and put into Unicode specially for AI. Take some book or newspaper and look at what characters it uses

      • waterdog9@sh.itjust.works
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        This feels written in an AI generated voice as well though

        • all the semi-dramatic filler “Well, Valve had the last laugh”, “That said, it wasn’t perfect”, “And honestly?”, etc
        • each paragraph has an intro, some content, and a conclusion
        • all the punctuation is grammatically correct

        Plus, it uses a very generic argument about why everyone else is wrong for not liking the controller, even though from the comments here it’s pretty clear the main reason is not having a d-pad

  • kn0wmad1c@programming.dev
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    7 days ago

    The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn’t use it for long.

      • Blackmist@feddit.uk
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        6 days ago

        You’re an original Xbox controller kind of guy aren’t you?

        From the PS4 onwards they did at least acknowledge that most people don’t have tiny child-sized hands, and that most consoles are bought by adults.

    • raker@lemmy.world
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      Can confirm. Mine is about 22 years old. Unfortunately the USB adapter isn’t working anymore.

    • Blackmist@feddit.uk
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      It’s weird how quickly Sony discovered the perfect layout and how little it’s changed since.

      Analogue triggers are the only really great addition since the original Dual Shock.

      The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I’ve no idea why devs are so adverse to using them.

      The PS4/5 touch pad would be OK if it wasn’t just used as a giant Select button, because for some reason the actual Select button is now “Share” which literally nobody ever asked for.

  • curiousaur@reddthat.com
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    I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

    I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

  • nebulaone@lemmy.world
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    7 days ago

    It is the best controller ever made by far and I am willing to die on this hill.

  • Omega_Jimes@lemmy.ca
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    7 days ago

    It’s an outstanding controller for games with mouse input, but it’s less than fantastic for traditional controller games, imo.

    It’s also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

    • Blackmist@feddit.uk
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      Yeah, I couldn’t get on with it at all. Most games are designed for a right analogue stick, and not having one just kills it.

  • Encrypt-Keeper@lemmy.world
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    I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

    • sugar_in_your_tea@sh.itjust.works
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      It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

      • AlfredoJohn@sh.itjust.works
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        Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

        • sugar_in_your_tea@sh.itjust.works
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          I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

          It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

          • AlfredoJohn@sh.itjust.works
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            Ah that makes sense, I’ve never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.

            • dualpad@lemmy.zip
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              If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

              Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

              I just assumed they worked in a similar manner to the decks track pads.

              By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.

    • MellowYellow13@lemmy.world
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      For real it looks like complete garbage. Joysticks are good, not bad. I’ll take a Playstation controller any day over this shit

    • dualpad@lemmy.zip
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      If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

      Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

    • Sabata@ani.social
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      I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.

      Didn’t hate it, just couldn’t find a use that mouse and keyboard couldn’t cover enough to get a feel for it.

    • NuXCOM_90Percent@lemmy.zip
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      Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when “real PC games” didn’t support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.

      There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.

      So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.

  • AppleTea@lemmy.zip
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    7 days ago

    I wish it had a d-pad rather than the left trackpad, but otherwise yeah

    If only mine weren’t broken 🥲

      • dualpad@lemmy.zip
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        I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn’t feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.

        I’m actually opposite where I wish the left joystick on the Steam Controller was a dpad.

    • Psythik@lemmy.world
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      7 days ago

      I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven’t seen one since the Sega Saturn.

      • else@lemmy.world
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        Modern fighting games aren’t really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you’d still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.

        That said, 6 face button pads definitely exist. Most of the ones I’ve seen are from Hori, but there are quite a few brands that offer one.

        • Psythik@lemmy.world
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          Okay lol maybe I want them for other games too.

          Six face buttons, two joysticks, a D-Pad, a touchpad, four triggers (two being analog with a click at the end of the range), four paddles (like the Steam controller), HD rumble. That’s what I want in a controller. Nothing less. Such a controller does not seem to exist.

        • Psythik@lemmy.world
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          Not quite what I’m looking for (but thanks). I should probably mention that I also need dual joysticks, quad triggers, quad paddles, a touchpad, and a D-Pad. Basically everything you can get on both a Steam controller and an XBOX controller, except with two extra face buttons.

  • Dammam No. 7@lemmy.world
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    I prefer the Wii U Pro Controller, similar layout but with a proper d-pad. I got to have a proper d-pad.

  • lethalspatula@lemmy.world
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    Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.