- cross-posted to:
- pcmasterrace@lemmy.world
- cross-posted to:
- pcmasterrace@lemmy.world
“We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay,” associate game director Will Kennedy told Polygon. “And then, of course, the life systems are limitless, so you can play them for as long as you want.”
~20h is a great length for a video game. Enough to feel like a substantial experience but doesn’t wear out its welcome. Apparently there is another 15-20h of aide content, which puts it in the 30-40h Goldilocks zone of not too long and not too short for me.
We should normalize appropriately long games. The prospect of starting a 100h+ juggernaut game doesn’t feel exciting these days, only exhausting.
Completely disagree. I want to get wrapped into a world and fully absorbed. I’m hyped that GTA 6 is longer than red dead 2. I wrap myself in that world for months.
I will say as a caveat where I agree is that the world has to deserve it. There has to be enough there to warrant me being in there that long. Assassins creed also takes that long, but it’s constant chests and fetch quests.
I’d also say that I’ll gladly pay 80 or even 100 for a red dead two level of immersion with that much content warrants it. 40 hours is not worth that much. 60 max, but I’d probably say 40.
I have learned that I don’t think like that, or at least don’t anymore. Maybe I used to. These days I only think I do. I still get that tingle of wanting a huge world to disappear in that you described, at times. But every time I’ve played a 100+ hour game over the past few years hasn’t played out the way I visualise before starting to play. Instead I’ve only become completely worn out, bored and exhausted by them far before the credits roll.
That 20-40h zone of a focused, concise but still meaty experience is definitely my sweet spot. But maybe it’s just my ADHD getting worse with time, who knows.
If open world I agree that the main plot should be 15-20h long, to give even casual players a chance at closure. But for side content sky’s the limit. If I actually vibe with your game I will likely spend months in it so stuff it all in. Witcher3 and Cyberpunk did this approach right (albeit more repetitive in cyberpunk). Besides, there’s people spending thousands of hours in roguelikes, so 100h+ of non-roguelike non procedural content isn’t that much in the great scheme.
This is actually fills me with confidence in the game. I hate games that are 80 hours long, and just empty game or convoluted and grindfest to get to these playtimes (Ubisoft I look at you).
speedruns the whole game in 4 hours using glitches that skip 60% of the game
“They lied to me!”







